Jumat, 10 Januari 2014

[F430.Ebook] PDF Download Computer Organization and Design: The Hardware/Software Interface, by David A. Patterson, John L. Hennessy

PDF Download Computer Organization and Design: The Hardware/Software Interface, by David A. Patterson, John L. Hennessy

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Computer Organization and Design: The Hardware/Software Interface, by David A. Patterson, John L. Hennessy

Computer Organization and Design: The Hardware/Software Interface, by David A. Patterson, John L. Hennessy



Computer Organization and Design: The Hardware/Software Interface, by David A. Patterson, John L. Hennessy

PDF Download Computer Organization and Design: The Hardware/Software Interface, by David A. Patterson, John L. Hennessy

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Computer Organization and Design: The Hardware/Software Interface, by David A. Patterson, John L. Hennessy

This edition is now out of print. Please see Computer Organization and Design, Third edition (ISBN 1558606041) for latest edition with over 40% of the content updated.

The performance of software systems is dramatically affected by how well software designers understand the basic hardware technologies at work in a system. Similarly, hardware designers must understand the far reaching effects their design decisions have on software applications. For readers in either category, this classic introduction to the field provides a deep look into the computer. It demonstrates the relationship between the software and hardware and focuses on the foundational concepts that are the basis for current computer design.



Using a distinctive "learning by evolution" approach the authors present each idea from its first principles, guiding readers through a series of worked examples that incrementally add more complex instructions until they have acquired an understanding of the entire MIPS instruction set and the fundamentals of assembly language. Computer arithmetic, pipelining, and memory hierarchies are treated to the same evolutionary approach with worked examples and incremental drawings supporting each new level of sophistication. The design, performance, and significance of I/O systems is also discussed in depth, and an entire chapter is devoted to the emerging architectures of multiprocessor systems.

* Real Stuff provides relevant, tangible examples of how the concepts from the chapter are implemented in commercially successful products.
* Fallacies and Pitfalls share the hard-won lessons of the authors and other designers in industry.
* Big Pictures allow the reader to keep major insights in focus while studying the details.
* Key terms, all fully defined in an end-of-book glossary, summarize the essential ideas introduced in the chapter.

  • Sales Rank: #1279183 in Books
  • Published on: 1997-08-15
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.94" h x 7.69" w x 9.57" l,
  • Binding: Hardcover
  • 965 pages

Amazon.com Review
This textbook provides a basic introduction to the fundamentals of current computer designs. As the title suggests, the text skirts the border between hardware and software. After an overview of the subject and a discussion of performance, the book launches into technical matter such as instruction sets, how they are constrained by the underlying processor hardware, the constraints on their design, and more. An excellent critique of computer arithmetic methods leads to a high-level discussion on processor design. Following is a great introduction to pipelining, nice coverage of memory issues, and solid attention to peripherals. The book concludes with a brief discussion of the additional issues inherent in multiprocessing machines. The extremely lucid description is grounded in real-world examples. Interesting exercises help reinforce the material, and each section contains a write-up of the historical background of each idea. Computer Organization and Design is accessible to the beginner, but also offers plenty of valuable knowledge for experienced engineers.

Review
"This book trains the student with the concepts needed to lay a solid foundation for joining this exciting field. More importantly, this book provides a framework for thinking about computer organization and design that will enable the reader to continue the lifetime of learning necessary for staying at the forefront of this competitive discipline."
—John Crawford, Intel Fellow, Director of Microprocessor Architecture, Intel

From the Back Cover

"This book trains the student with the concepts needed to lay a solid foundation for joining this exciting field. More importantly, this book provides a framework for thinking about computer organization and design that will enable the reader to continue the lifetime of learning necessary for staying at the forefront of this competitive discipline."

    --John Crawford

    Intel Fellow

    Director of Microprocessor Architecture, Intel



The performance of software systems is dramatically affected by how well software designers understand the basic hardware technologies at work in a system. Similarly, hardware designers must understand the far reaching effects their design decisions have on software applications. For readers in either category, this classic introduction to the field provides a deep look into the computer. It demonstrates the relationship between the software and hardware and focuses on the foundational concepts that are the basis for current computer design.



Using a distinctive "learning by evolution" approach the authors present each idea from its first principles, guiding readers through a series of worked examples that incrementally add more complex instructions until they have acquired an understanding of the entire MIPS instruction set and the fundamentals of assembly language. Computer arithmetic, pipelining, and memory hierarchies are treated to the same evolutionary approach with worked examples and incremental drawings supporting each new level of sophistication. The design, performance, and significance of I/O systems is also discussed in depth, and an entire chapter is devoted to the emerging architectures of multiprocessor systems.



Special features in each chapter

  • Real Stuff provides relevant, tangible examples of how the concepts from the chapter are implemented in commercially successful products.
  • Fallacies and Pitfalls share the hard-won lessons of the authors and other designers in industry.
  • Big Pictures allow the reader to keep major insights in focus while studying the details.
  • Key terms, all fully defined in an end-of-book glossary, summarize the essential ideas introduced in the chapter.

Instructors are invited to request an examination copy.

Most helpful customer reviews

1 of 1 people found the following review helpful.
I am a bit disappointed
By Ruud Baltissen
The rating 'I don't like it' is too harsch but it isn't OK, the next rating. I was looking for a book telling me about the internal operation of a processor. This book tells you but... The author uses an MIPS processor as an example and keeps, throughout the book, completely focussed on this MIPS one. The 6502, 6800 and Pentium have more in common IMHO than these processors with this one. Maybe I will appreciate it after rereading it but my first impression is one of a bit of disappointment.

0 of 0 people found the following review helpful.
Five Stars
By Amazon Customer
Exactly as advertised.

0 of 1 people found the following review helpful.
Two Stars
By Amazon Customer
OK

See all 50 customer reviews...

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